Ever since I started writing code, being able to manipulate objects in a 3D world was always something that fascinated me more than I would like to admit. I only started using Unity in 2018 tho, but it was love at first sight. It is just awesome how easy it has become to prototype apps, games and physic simulations in a matter of hours.

Projects

  • Marshmallow Mystery
    For almost two years, I was part of the team that developed the Augmented Reality (AR) game called Marshmallow Mystery. It was the brainchild of the theater group GRIPS from Berlin Germany. Their kids program “Rakete jetzt!” imagined the story of a summer camp, where… Read more: Marshmallow Mystery
  • Convert images to sound and back
    This was a fun little weekend project I developed sometime in September 2020. I played around with an Android App called Spectroid. Its only purpose is making sound visible as a spectrum over time. After analyzing quite some machines and drawing basic shapes while whistling,… Read more: Convert images to sound and back
  • Atondes
    This project came to life during the first months of the first Covid19 lockdown. Everyone had to stay at home and so it happened that the organizers of the cultural hackathon Coding da Vinci moved everything into the internet. I read about it on Twitter… Read more: Atondes
  • Hex Tex Mex
    Late 2019, during a holiday, I wanted to create a simple hot seat local multiplayer board game in Unity. The idea was to combine some of my favorite games such as The Settlers, Settlers of Catan and Heroes of Might and Magic and merging some… Read more: Hex Tex Mex
  • 3D Art from Bugs
    In 2019, the organization team of Coding da Vinci (https://codingdavinci.de/) asked a friend and me if we could show at the Frankfurter Buchmesse (www.buchmesse.de) how cultural hackathons work. For that occasion, they asked us to prepare small projects and present them live on stage as… Read more: 3D Art from Bugs