Ever since I started writing code, being able to manipulate objects in a 3D world was always something that fascinated me more than I would like to admit. I only started using Unity in 2018 tho, but it was love at first sight. It is just awesome how easy it has become to prototype apps, games and physic simulations in a matter of hours.
Projects
- 3D Terrain GeneratorHere is another one of my weekend projects I happened to work on way more than expected. The initial smaller goal was to upgrade the terrain generation for the HexTexMex project to have more variation in the map generation. First I started with some random… Read more: 3D Terrain Generator
- Marshmallow MysteryFor almost two years, I was part of the team that developed the Augmented Reality (AR) game called Marshmallow Mystery. It was the brainchild of the theater group GRIPS from Berlin Germany. Their kids program “Rakete jetzt!” imagined the story of a summer camp, where… Read more: Marshmallow Mystery
- Convert images to sound and backThis was a fun little weekend project I developed sometime in September 2020. I played around with an Android App called Spectroid. Its only purpose is making sound visible as a spectrum over time. After analyzing quite some machines and drawing basic shapes while whistling,… Read more: Convert images to sound and back
- AtondesThis project came to life during the first months of the first Covid19 lockdown. Everyone had to stay at home and so it happened that the organizers of the cultural hackathon Coding da Vinci moved everything into the internet. I read about it on Twitter… Read more: Atondes
- Hex Tex MexLate 2019, during a holiday, I wanted to create a simple hot seat local multiplayer board game in Unity. The idea was to combine some of my favorite games such as The Settlers, Settlers of Catan and Heroes of Might and Magic and merging some… Read more: Hex Tex Mex